![]() It's like dragging a banana to protect from red shells in Mario Kart. Also, when an enemy sends one of the blue bombs after you, hitting the shield is certainly helpful. Also, in tocman's factory you can really breeze through the chopping axes part by using the shield. The funhouse track makes it easy to build them up, and there's on part where flame in that level basically requires that you use them to get a good time through. That and the fact that I don't see how the pac angels and devils have few uses. I guess it's just the score I disagree with. If you really have the urge to play a kart game featuring Namco characters, then by all means, pick up Pac-Man World Rally. ![]() If you’re looking for a great kart game, stick with Mario Kart. The funhouse track is like Rainbow Road on acid, with crazy multi-level racing and teleportation. Some of the arcade- themed tracks are neat, albeit tedious, such as driving around a Pac-Man maze. The tracks feature a wide variety of settings from standard outdoor racing and pirate ships to haunted mansions and a setting in space. A fifth cup runs players through single lap runs of all fifteen tracks. There are four standard cups with fifteen tracks overall. ![]() The game is chock full of classic and modern Namco characters and references including Galaga, Dig-Dug, and even Katamari Damacy, for the first time on a Nintendo console. I can tell the developers must have had fun developing the game – the atmosphere is there. While the power isn’t that useful in itself, part of the challenge of the game is to see how many ghosts can be eaten – this is required to unlock everything in the game. For a limited amount of time, the Pac-Mobile can eat the other drivers just like in the original Pac-Man arcade game. This power turns your character and vehicle into a munching Pac-Man on wheels and all opponents turn into blue ghosts on unicycles. Eating enough dots fills up a meter, and the Pac-Mobile power may be activated once the meter is full. One interesting feature is the ability to turn into a Pac-Mobile. Fruit can be collected to open shortcuts on the track, not that they’re really needed. Tiny Guardian Pac-Angels and Devils can be activated, but there really isn’t a good reason to use them. The new features that were added to Pac-Man World Rally compared to Mario Kart are mostly superfluous. Up to three items can be stored at a time. Attack items are found in boxes on the track and other familiar powers such as lightning, speed boosts, and fake boxes are also included. Almost all of the regular attack items work the same as in Mario Kart, including running/flying bomb equivalents to all three (red, green, blue) shell types with corresponding colors working exactly like their Mario Kart counterparts, aside from appearance. The game even has penguins that slide across ice on their bellies. You don’t often see rip-offs this blatant from major publishers. I can’t overemphasize just how much Pac-Man World Rally “borrows" from Mario Kart. While not extremely long, they really do knock the wind out of the action. In addition, there are load times, something I’m not used to in GameCube games. Some tracks do feel faster, but they are nowhere near the likes of games like F-Zero GX. However, in actuality it often feels like it’s just plodding along. Pac-Man World Rally was passed off as the fastest kart game ever. Power slides and turbo starts are even included and work just like Mario Kart, except power slides can be charged up several more levels. Besides the standard grand prix and time trial modes, the game includes several types of battle including deathmatches and collect-a-thons, which can provide a diversion.Ĭontrol should be familiar to anybody that’s ever played a Mario Kart game. Without a challenge, racing becomes more of an unlocking chore than anything. ![]() I didn’t find much of a difference between the Normal and Hard difficulties. In addition, the AI just isn’t very good. Not all of the stages suffer from this, but many do. The biggest problem is that the tracks just feel too cramped for a kart game. There’s nothing inherently wrong with the gameplay it’s just that if you go to such measures to copy somebody else’s game, I expect it to at least be on par with the copied game. The game certainly does have its moments, but compared to Mario Kart, it falls short. Smart Bomb Interactive must have been trying very hard to flatter Nintendo with Pac-Man World Rally. They say imitation is the sincerest form of flattery.
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